Participate Now

pARTicipate Now

Action archive and method case

Welcome to our treasury. Please help yourself: Whether it's our video series "Do it!" about practical possibilism, "Humanotop - the online-game", "Touchscreen" - the video format for media literacy or the numerous formats and concepts in our method case, which we created together with the State Center for Political Education NRW. To pass on to your networks and to use immediately. To be continued!

prACTical!

Animated video series and handout on
"Participatory formats of outreach political education"

6 animated videos and a handout with numerous playful methods and formats for multipliers and teachers in the field of outreach (political) education. How do I address people? How do I visualize media manipulation? How do I design a symposium and how can I make skills cooperatively usable? Together with our cooperation partner, the State Center for Political Education NRW, we present tried-and-tested methods from over 8 years of successful cooperation.

Method case

Download method case (6.3 MB)

Do it!

Partially animated online video series on
"Practical Possibilism"

16 partially animated videos form the "Archive of Practical Possibilism" on the homepage of our cooperation partner, the State Center for Political Education NRW, and are made available there free of charge as a best practice guide (not only) for schools and educational initiatives.

Humanotop - The online game

Animated online board game on the
"Sustainable pleasure society"

In cooperation with RWTH Aachen and FH Münster, the Brachland Ensemble is creating an interactive future area that enables viewers to rethink the future of their society based on scientific data. Animated videos are used to show not only facts worth knowing, but also directly applicable best practice methods. The game is suitable for use in (online) meetings, conferences, but also in the classroom. The prize is a practical handout and an autonomously conductable audio walk.

Touchscreen

Animated online board game for
"Sustainable pleasure society"

The aim of the "Touch Screen" project was to develop digital formats in the face of the pandemic that would enable the digital ramp between recipients and communicators to be overcome towards an empathetic communication level and would have a lasting effect on non-digital everyday life. At the same time, concepts were developed that address discrimination and manipulative opinion-making on the Internet and can convey ideas of "digital self-defense".